Minecraft Bedrock
An official Bedrock server for a private world or small community, with panel, console and file access.
- Player guideline: up to 10
- World complexity and simulation distance affect practical capacity.
Run a private world or community server without turning game-server operations into a second job. ALCO provisions and maintains supported titles, gives you direct control where appropriate and keeps the service boundary clear from the start.
Choose a supported title and tell us how your group plays. We confirm the edition, practical fit, compatibility and current availability before provisioning.
An official Bedrock server for a private world or small community, with panel, console and file access.
A practical starting point for vanilla, Paper and light-plugin servers.
More room for larger Paper communities, plugin collections and light-to-medium modpacks.
A managed dedicated world with panel, console, file access, updates and recovery controls.
A managed headless server with save management and support for compatible mods.
A managed dedicated world with an optional crossplay configuration.
A managed survival server with console and configuration access.
A performance-oriented dedicated server for a private group or growing world.
Player counts are planning guidelines, not guarantees. World complexity, settings, game updates, mods and plugins can materially change practical capacity.
Start with managed hosting, then add technician time or capacity only where the game, save or community actually requires it.
Technician-assisted migration of a compatible existing world or save, with the source and target reviewed before work begins.
Installation of a supported preassembled modpack or basic plugin collection, with advanced configuration scoped separately.
Capacity can be increased for eligible servers when observed use, world growth or a supported extension requires it.
Keep scheduled recovery points beyond the standard retention period for one hosted game server.
Priority queueing for supported game-server configuration and operational requests.
Managed Game Server Hosting covers provisioning and operation of one supported dedicated game-server instance, including the agreed game edition, routine server maintenance, administrative access, restart protection and scheduled backups. We confirm the title, expected player group, world or save requirements and any mods or plugins before provisioning so the service is sized and scoped honestly.
The supported game server is provisioned, configured and tested with an agreed server name or subdomain and a clear handoff for joining and administration.
A browser-based panel provides routine administration, with console and file or SFTP access supplied where the title and configuration support it.
Routine server updates, detected-crash restart and scheduled daily backups support ongoing operation without pretending every game or mod behaves identically.
We review the edition, expected players, world history, extensions and administrative needs, then confirm current support and availability.
The server is configured, updated and checked for connectivity, administrative access, restart behavior and backup operation before handoff.
We maintain the hosted service and respond to supported operational requests; material changes, migrations and extension work are approved as separate options.
Share the game, edition, expected group, existing save and any mods or plugins you want considered.
We check current title support, compatibility and capacity, then document what is included and which requests are optional.
ALCO builds and tests the server, supplies connection details and provides the appropriate panel, console or file access.
Your group plays and administers its world while we handle the agreed updates, restart protection, backups and supported operational requests.
Your infrastructure, monitored and maintained as a system rather than a collection of devices.
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